Herr Doktor

The Medic From Team Fortress 2- Genius the Transgression Style

Description:

Name:Herr Doktor
Player:Barry Zhang
Concept:The Medic
Catalyst: Grimm
Aesthetic: Teampunk
Virtue: TBA
Vice: TBA

Attributes:
| Intelligence:3 | Strength:1 | Presence:2 |
| Wits:3 | Dexterity:3 |Manipulation:3 |
| Resolve: 3 | Stamina: 2 | Composure:2 |

Mental Skills: Physical Skills: Social Skills:
Academics: 1 Athletics:1 Animal Ken:
Electronics: Brawl: Empathy:
Crafts: 3 Drive: 1 Expression:
Inv :1 Firearms: 3 Intimidation: 1
Medicine: 4 Larceny: Persuasion: 1
Occult: Stealth: 1 Socialize:
Politics: Surivival: Streetwise:
Science: 2 Weaponry: 1 Subterfuge: 1

Inspiration:1

Willpower:5

Health: 7

Mania:10(Total)1(Bound/9(Available) /1 per turn

Axioms:
Appokalypsi:
Automata:
Epikrato:
Exelixi*: 1
Katastrofi*: 2
Metatropoi:
Protasia*:
Skafoi:

Obilgation:
10:
9:
8:
7:
6:
5: x
4:
3:
2:
1:

Foundation:Progenitors
Grant:Bonus on construction size 0 wonders.
- Size 1 wonders do not get a penalty to use, and size 0 wonders get only a -1 penalty.
Bonus when fiddling with wonders equal to dex.

Armor:
Defense:3
Initiative Mod:5
Size:5
Speed:9

Jabir:-1
Social Penalty: 0
Unmada: N

Merits:
Resources:3
Beholden:
- Number: 1
-Ability:
- Prowess 3
Lab(shared):
-Size: 2
-Equipment: 2
- Security:2
Larvae: 1

Wonders and other Equipment:

Character Creation Summary:
Attributes: (5/4/3, Start at one, add one to any mental) (Skills 11/7/4, 3 Specialties).
Foundations: (Grant Favoured Axiom)
Catalyst: Favored Axiom Axioms= 3 Dots in any favoured.
Willpower= Resolve + Composure. Defense= Lowest of Defense or wits=
Initiative= Dex+ Composure.
Speed= Strenth + dex+5 Obligation= Starts at 7. Inspiration starts at 1.
Mania Pool starts at 10. Per turn starts at 1. Jabir starts at 0, Social penalty starts at 0.

Bio:

For barry to decide.

Herr Doktor

A Furnace of Wonders ablemcman